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Keynote Stage - Hall C
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Doors open for Registration8:00am - 9:00am Jun 1
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Opening Keynote9:00am - 9:20am Jun 1Ori Inbar
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Major Annoucements9:20am - 9:45am Jun 1
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Coffee Break Sponsored by Blippar9:45am - 10:00am Jun 1
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What's on the Horizon10:00am - 10:15am Jun 1Outdoor enterprise Smartglasses are here. Immersive mobile headworn entertainment is at hand. Both can be experienced today at our booth. Join Ralph to hear about what’s on the horizon.
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How Vuforia is Changing the Future of Work10:15am - 10:30am Jun 1Applications and experiences are extending beyond sales and marketing solutions into meaningful new areas that can improve your business and transform the way products are designed, operated, and serviced. In this Vision Talk, Jay Wright will discuss how Vuforia™, the leading AR platform, is revolutionizing work processes and making businesses more efficient and productive.
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The butterfly dream: Smart eyewear in 203110:30am - 10:45am Jun 1Despite initial pushback, mass adoption of smart eyewear is coming. In 2031, a large share of the population will wear sophisticated AR devices that look almost no different from regular eyewear. The AR industry will become a powerful force—but it will also bear great responsibility. In a world where a single device can filter someone’s entire waking experience, simple design choices will have profound implications.
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Epson Moverio: Past, Present, & Future10:45am - 11:00am Jun 1In this session, Eric will speak about the benefits of using smart glasses to provide an enhanced flying experience. He'll dive into the benefits, current use cases, and the future of using AR glasses to pilot your drone.
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Coffee Break Sponsored by Blippar11:00am - 11:30am Jun 1
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1965-201611:30am - 11:45am Jun 1For fifty years we've been trapped in two dimensions, with flat input devices like the mouse, trackpad and touchscreen as our only windows into the digital world. But as Augmented Reality brings both work and play into 3D space, a serious challenge is emerging: how will we interact with such immersive technology? Meta CEO Meron Gribetz explains how neuroscience is helping us build a truly natural operating environment for navigating the future of computing.
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Augmented Reality Everywhere11:45am - 12:00pm Jun 1Discover how augmented reality will change every facet of humanity. DAQRI Chief Product
Officer Roy Ashok walks you through the landscape, introduces the concept of AR Everywhere
and shows you how DAQRI is enabling this exciting future. -
Smart Glasses - Opportunities for the Enterprise Market12:00pm - 12:15pm Jun 1What are the valuable opportunities for smart glasses in the enterprise? Technological advances merging the physical and digital worlds is shaping our human experiences. Smart glasses have evolved from Google Glasses to rich binocular. Enterprises have been learning about use cases that best fit the available technology. Current smart glasses are adding significant value for many applications in enterprises. Future advancements in optical performance, 3-D capabilities, authoring capabilities, new interaction methods, along with cheaper and lighter headsets will define their future success and opportunity in the market. This talk will review the progression of technology and how the industry has embraced the change to empower and unlock the power of human productivity.
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The business impact of smart glasses for work12:15pm - 12:30pm Jun 1Smart glasses are increasingly being chosen by the leading industrial companies of the world to drive meaningful outcomes. In this inspirational presentation, real stories will be shared on how businesses are deploying smart glasses into production environments today, alongside the vision of where it all goes from here. Businesses are investing into smart glasses with visions on how it begins to transform the workplace today alongside other industry 4.0 drivers such as industrial IoT, big data analytics, and the connected workers. Ultimately, smart glasses connect the human workforce with the intelligence of machines and data, enabling people to keep pace with the machines.
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Lunch for purchase in Hall D Sponsored by PTC/Vuforia12:30pm - 1:30pm Jun 1
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Virtual and Augmented Realities will Become the Future of Politics1:30pm - 1:50pm Jun 12016 US Presidential Candidate Zoltan Istvan of the Transhumanist Party will discuss the use of virtual and augmented reality, as well as wearable tech, in the use of political campaigns. He will discuss his past campaign speech in Second Life, the use of avatars, new technologies to reach new audiences, and how the future of politics could be changed by engaging in new virtual realities. Other topics will include holographic campaigning, direct digital democracy, and robot politicians.
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Virtual Reality – Perspectives on the Road Ahead1:50pm - 2:05pm Jun 1How and why VR will change the world for consumers and business alike
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Delivering a New Level of Presence in VR2:05pm - 2:20pm Jun 1Latest VR technologies are poised to fundamentally transform gaming, media and entertainment industries. Nvidia has been playing a key role in enabling the ecosystems and turning VR into reality. Learn about the opportunities in VR, and how NVIDIA’s technologies and innovations and going to move this industry forward.
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The AR Market Opportunity2:20pm - 3:00pm Jun 1Investment in AR is accelerating and its coming from all corners of the globe, including from the biggest technology providers to others in Asia where many of components and products are made and assembled. This panel will explore where investments are being made, who is making them, and what technologies, products, and ecosystems will accelerate the market adoption of AR.
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Coffee Break Sponsored by Blippar3:00pm - 3:30pm Jun 1
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Functionalizing Textiles3:30pm - 3:50pm Jun 1The most natural solution from which we can extract data from our bodies is in form factors that are already being used by most people most of the time, and that covers a large real-estate footprint of the body: fabrics - shirts, underwear, socks, sheets, car seats etc. Textiles are already 'adopted' hence assuring a high compliance rate. With functionalized textiles, a single shirt has the ability to read, analyze and actuate.
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The Future of Mental Superpowers with Wearables3:50pm - 4:10pm Jun 1Via the power of neuroscience and consumer electronics, we will routinely use wearables to relax, energize, sleep, and focus before this decade ends. These 'functional' wearables will provide direct, drug-free ways to access desirable states, moods, and modes that are biologically hard wired. Long term, wearable technologies will give consumers the power to unlock desired abilities and states within minutes so that we can each more fully achieve our potential and thrive. During the session, an overview of the field, products, and outlook for applications will be presented.
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Using Wearables to Immerse Yourself into VR4:10pm - 4:30pm Jun 1Input is one of the biggest challenges that Virtual Reality is facing today. I will tell you how in Machina we are creating an immersive physical feedback: mesh body vibration, haptic game controls. Allowing users to immerse themselves into a virtual environment and become more emotionally involved via the interaction between the gamer biometrics and the game adaptiveness all through clothing.
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Robotic Fashion and Intuitive Interfaces4:30pm - 4:50pm Jun 1
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Closing Remarks4:50pm - 5:00pm Jun 1
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ARt Gala Reception/Happy Hour in Hall D Sponsored by CFC Media Lab5:00pm - 6:30pm Jun 1Join us in Hall D for complimentary food and great networking opportunities.
Happy Hour is from 5:00 PM - 6:30 PM -
Auggie Awards6:30pm - 8:00pm Jun 1The Auggie Awards showcase the best-of-the-best in the Augmented World. This year features 11 categories. Come see the best and favorites in AR, VR and wearable tech.
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After Party at the Hyatt Pool by Osterhout Design Group8:00pm - 10:30pm Jun 1Join us at the Hyatt Pool!
5101 Great America Parkway
Santa Clara, California, USA, 95054
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Enterprise AR by AREA - Rooms G&H
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Doors open for Registration8:00am - 9:00am Jun 1
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Welcome9:55am - 10:00am Jun 1
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Augmented Reality in the Enterprise10:00am - 10:15am Jun 1In this session, Michael Gervautz will focus on key AR uses cases and showcase examples of applications for Augmented Reality in the enterprise. Vuforia™, the leading AR platform, enables companies to become more efficient in how they conduct business.
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Mission Space AR: Value-based use of augmented reality in support of critical contextual environments10:15am - 10:30am Jun 1Whilst Augmented Reality (AR) has been broadly available for several years, several drivers are now pushing its use into more contextual and mission based environments. Emphasis is being placed on how AR solutions can be used to aid end-user engagement, product/service delivery, training, operational support and process optimization. These drivers include exponential advancements in processing power on digital devices (i.e., smartphones, wearables, Internet of Things (IoT)), ever-increasing utilization of location-based services, and the need to consume just the right information and relevant data necessary to achieve the desired outcome. On top of these drivers, digital information continues to grow at an outstanding rate (40% per year into the next decade). With the continued growth and proliferation of mobile and wearable devices, sensors, and Internet of Things (IoT), new mediums of accessing the right contextual information at the point of need are esc
alating. We will discuss and demonstrate how our approach to AR is providing our clients with:
• Improved productivity,
• Simplified workflow and processes,
• More useful and engaging experiences with the physical world, and
• Real-time access to rich heterogeneous data sets,
through some real-world applications in a variety of industrial, learning and application driven spaces. -
Workforce Mobilization - Transforming the Enterprise10:30am - 10:45am Jun 1Improving productivity is important to any company since it influences their outputs and profits. The aim of this lecture it to help you identify the most promising labor work processes in your organization that can benefit from hands free real time information. The lecture will begin with outlining disciplines to asses your labor workforce and supporting infrastructure to realize the most productivity gains. Then we will review smartglass technology and supporting frameworks to help alignment of roadmap initiatives with technology enhancements. Finally, we will review how to build a business case and achieve executive buy-in.
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Enterprise Wearable Solutions: Applications & Benefits along the Value Chain10:45am - 11:00am Jun 1Wearable Computing and Augmented Reality technology finally moved from R&D into the Enterprise environment. Dr. Hendrik Witt, CEO of Ubimax, a leading supplier of Wearable Computing solutions, will share unique insights about enterprises leveraging Wearable Computing for intralogistics, manufacturing, field service, and remote assistance scenarios. Learn how and why organizations are using Wearable Computing solutions already today. Dr. Witt will elaborate on quantitative and qualitative benefits achieved by organizations and will provide guidelines on how to identify improvement potential within own business processes that can be leveraged by deploying Wearable Computing technology.
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Coffee Break Sponsored by Blippar11:00am - 11:30am Jun 1
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Getting rid of the marker: object recognition and tracking of industrial equipment11:30am - 11:45am Jun 1Maintenance and training on industrial equipment is an important use for Augmented Reality, however, the objects themselves and their real world environments introduce significant challenges for reliable object recognition and tracking. Some developers and solutions address these by requiring the attachment of a marker (fiducial).
In this talk we’ll explain the obstacles to reliable and robust recognizing and tracking of complex industrial equipment and engine parts without using unique markers. We’ll show how to overcome the obstacles with a combination of computer vision and depth sensing technologies. We will share results of our hands-on experience with several commercial depth sensing cameras (including Intel® RealSense and the Occipital® Structure Sensor) to address these obstacles. -
Preparation of Model-Based Data for Augmented Reality11:45am - 12:00pm Jun 1Augmented Reality has the potential to completely reinvent documentation, maintenance and training by leveraging existing model-based design and manufacturing data for use on mobile and wearable devices. Unfortunately, the preparation of model-based data (such as from CAD systems) for use in AR applications is a continual source of friction along the path from compelling proof of concept to production ready system.
This talk gives an overview of the issues enterprises face when integrating model-based data with systems that author, deploy and maintain AR content for mobile and wearable devices. We will also examine data reduction pipelines for real-time rendering, enterprise data and system integration, security issues and asset change propagation. -
A Survey of Commercial Enterprise AR Authoring and Publishing Solutions12:00pm - 12:15pm Jun 1Prior to May 2015, there were only a few authoring and publishing platform options that appealed to enterprise Augmented Reality developers. When, as a result of the acquisition of Metaio, the attractive options declined the windows of opportunity for innovation and expansion of new, alternate enterprise AR authoring, publishing and management tools opened wide. Today there are nearly 20 commercially-viable software solutions for enterprise AR experience authoring, publishing and management.
During this session we will provide a taxonomy for different enterprise AR authoring tools and compare the features of ten platforms optimized for developers seeking to streamline experience production pipelines and integrate AR into enterprise content management and IT systems. -
Discussion and Q&A12:15pm - 12:30pm Jun 1
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Lunch for purchase in Hall D Sponsored by PTC/Vuforia12:30pm - 1:30pm Jun 1
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How much AR is enough? Lessons learned from live examples of AR in practice.1:30pm - 1:45pm Jun 1With AR and VR often spoken about together in the news today, it can be a real challenge to know whether it makes more to sense to deploy Augmented or Virtual capabilities for industrial use in the field. Drawing from lessons learned in the pages of academic research and NGRAIN case studies with leading customers in aerospace, defense, and oil & gas, this talk will share some guiding insights that will help you figure out which of AR or VR could be right for you.
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The right tool for the right job; customizing and integrating hardware components for specific applications1:45pm - 2:00pm Jun 1A presentation that focuses on building smarter hardware solutions through a tailored design and engineering process that moves beyond the ‘one-size fits all’ approach to address the specific needs of customer applications.
-How to best marry the business need with the right set of technical capabilities?
-Advantages (and disadvantages) of smart glasses over other forms of mobile technology?
-Integration of smart glasses with existing wearable platforms for stronger connected systems.
-Importance of human-centered design and key hardware requirements. -
3D and Depth Sensing Solutions on Wearable AR Platforms2:00pm - 2:15pm Jun 1Achieving the best possible mixed reality performance on mobile platforms, such as head mounted displays, requires careful selection and optimization of three distinct elements; the depth sensor, computer vision software, and the processor. There are numerous characteristics and operating parameters associated with each element. Depth sensors and processors must provide high performance while not consuming too much power. Computer vision software needs to work in dynamically changing environments. A detailed examination of all the various characteristics of each key element will ensure the best possible mixed reality experience.
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Choosing and Deploying Smart Eyewear for FAST (Fix, Assemble, Survey, Treat) Professionals in Large Enterprise2:15pm - 2:30pm Jun 1Despite the rise and fall of Google Glass, smart eyewear devices that have appeared in the market is an indicator of the major opportunity for vendors to capitalize on new impactful technologies like augmented reality. This session is about what the market looks like today, and industry use cases.
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Security in the Enterprise for Smart Glasses2:30pm - 2:45pm Jun 1While companies have made significant strides with mobile device security software on smart phones and tablets, the wearables category is a different story. Personal data, customer data, and sensitive corporate information is at risk with data leaks exposed at multiple end points. There are a number of factors contributing to this situation that we will look at in this presentation as well as best practices to address them. The miniaturization of sensors and cameras and unprecedented connectivity have created a scenario where data can be captured and stored very easily, and at times unwittingly, by users. Lack of policies and careless use of enterprise wearables can be more of a security risk than cyber criminals. The trend of this problem will likely get worse, market forecasts show that IoT devices and wearables will surpass volumes of mobile devices over the next few years. The great promise and benefits of these devices coupled with privacy and security concerns make this technology a double edge sword.
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Discussion and Q&A2:45pm - 3:00pm Jun 1
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Coffee Break Sponsored by Blippar3:00pm - 3:30pm Jun 1
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Smart Context: Using Machine Learning to Enhance Augmented Reality Experiences3:30pm - 3:45pm Jun 1Augmented reality provides the potential to deliver actionable information at the point of need,
whether it be on the factory floor or in the field. Numerous examples of proof-of-concept and
early deployment systems demonstrate how procedures, directional guidance, and both static
and dynamic data can be delivered to end-users on wearable and hand-held displays. These
solutions use a combination of computer vision, location-awareness, inertial navigation, and
user-based information access constraints to determine the experience that will be delivered to
the end-user. While valuable in itself, this information nevertheless represents a static view of
the world. However, with the use of continuous feedback, predictive analytics, and model-based
evolution, the relevance of the experience delivered to the end-user can be continuously
updated and enhanced. This presentation will explore the methods and techniques by which
machine learning can be used to adapt and evolve the AR experience to reflect changing
enterprise, equipment, or individual operational conditions and objectives in order to
continuously optimize human performance. -
AR and Big Data: Interoperable Data Repositories for Collaborative Work Environments (CWEs)3:45pm - 4:00pm Jun 1Collaborative Work Environments (CWE) combined with Telepresence and Mixed Reality technologies offer new ways to improve the outcomes of engineering and building large construction, petrochemical, industrial, aeronautical and defense industry projects. This presentation will describe how in the near future, design, implementation and control processes in these projects will be performed more safely and accurately at lower cost by proposing a framework of existing, open and already adopted standards.
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Integrating IoT, AR and remote assistant functionalities into an industrial AR Maintenance tool4:00pm - 4:15pm Jun 1Starting from the description of a recent use case in the energy sector, the speech will focus on how to integrate into an industrial AR maintenance tool, new modules such as: IoT data exchange, AR design templates and, as main point, remote assistant functionalities. The talk will touch the following points: functions implemented, innovative aspects, design guidelines on the GUI, and the how smart assistant works and looks like.
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AR in Project and Workflow Management in AEC Industry4:15pm - 4:30pm Jun 1The Hyperreality Playground How Mixed Reality transform the way we consume, interact and share data. Presenting Trimble and Microsoft HoloLens partnership, discuss challenges and opportunities for mixed reality technologies, and provide a sneak peek to the development of AEC oriented applications.
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Role of AR in IoT for work instructions4:30pm - 4:45pm Jun 1- Overview of different types of smart eyewear
- Enterprise solutions map : use cases versus smart eyewear types
- Smart eyewear : one of the Industry 4.0 forces
- Impact of smart eyewear within the Industry 4.0 (r)evolution
- Empowering humans amidst the enterprise IoT : solutions and challenges -
Discussion and Q&A4:45pm - 5:00pm Jun 1
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ARt Gala Reception/Happy Hour in Hall D Sponsored by CFC Media Lab5:00pm - 6:30pm Jun 1Join us in Hall D for complimentary food and great networking opportunities.
Happy Hour is from 5:00 PM - 6:30 PM
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VR - Rooms K&J
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Doors open for Registration8:00am - 9:00am Jun 1
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Lunch for purchase in Hall D Sponsored by PTC/Vuforia12:30pm - 1:30pm Jun 1
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Virtual Reality: The Next Phase of Storytelling1:30pm - 1:45pm Jun 1Storytelling is the oldest form of communication and entertainment. In the old days, groups would huddle around a fire, someone telling a story with everyone else listening along. This developed into plays with audiences and eventually movies with sound, color, high definition and surround sound. Ultimately, it’s about storytelling – bringing viewers closer to the story being told so that they’re in the middle of it, not being held back by technology. Virtual reality finally allows us to put the audience inside the story, fully immersed in the scene, experiencing what the characters themselves are living. VR has the unique ability to make a user feel as though they are part of the experience, a sensation unlike any other form of media up to this point. This feature of VR has the potential to make this large, complicated world we live in smaller and easier to understand by creating empathy within users. With VR, users can be transported to any location, time period, or culture to better understand and relate to the experiences and challenges of others. VR has the power to create a stronger connection between users and the content they’re viewing, whether through film, broadcast journalism, training purposes or other means. In this session, we will explore the impact that VR has had and will continue to have on storytelling, the technology’s ability to build an emotional connection with users and how this tool can be leveraged to bring people worldwide closer together.
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Breaking the movie mold with VR movies1:45pm - 2:00pm Jun 1Can storytelling be done in VR? What happens when you give the audience control? What happens to pacing? Is this empathy thing for real?
Eric Darnell (Writer and Director of all 4 "Madagascar" films), Maureen Fan (VP of Games, Farmville), and Larry Cutler (Dreamworks Global Head of Character Tech, "Toy Story 2," "Monsters Inc.") of Baobab Studios will show how it's done. VR is another toolbox for creatives to tell their stories, tools waiting to be explored.
In this talk, Maureen shares why VR and animation were made for each other. Animation is art in motion. It takes to you to a different world and makes you believe that world is so real that you can reach out and touch it. That last sentence is the definition of VR.
She talks about Baobab's learnings from making Invasion!, their VR animation debut, starring 4 time Oscar nominated, Ethan Hawke. The VR movie has been accepted and shown at Tribeca, Cannes, Annecy, and Siggraph. It is also top ranking on both Oculus and Samsung Gear VR platforms. -
Storytelling for Live Action VR2:00pm - 2:15pm Jun 1
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Storytelling in VR2:15pm - 2:30pm Jun 1In this session we will explore the use of virtual reality in story telling. One of the biggest hurdles that has faced virtual reality is how it can adapt to a narrative challenge. We will explore some of those hurdles as well as how to jump over those fences. We will examine how we can guide the viewer to follow the story by many techniques such as light, sound and music. We will also examine how long narrative pieces should be. What is the industry norm? What do we predict? Monetization of narrative will also be explored. Will there be pay VR in the future or is this a world that will sustain free content with sponsors and advertising? Who is jumping on the narrative bandwagon? We will discuss what traditional creators think of this space and how we can advance narrative VR with those creators. Do they have preconceived ideas? Do they think it is gaming? Do they see a future? Will the traditional television and film audience embrace VR? Will VR be viewed as an add on to traditional entertainment?
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Emergent Narrative: What We Can Learn from Dungeons and Dragons2:30pm - 2:45pm Jun 1Emergent Narrative: What We Can Learn From Dungeons & Dragons You stand at the edge of a great underground chasm, the final obstacle of this treacherous dungeon. Across the divide you can see your goal; the entrance to a vast treasure chamber and your destiny! Do you: (x) try to jump the gap, (a) find a way around, or (b) give up? Interactive narrative hasn’t changed much in forty years it’s still ruled by limited options and predestined outcomes. While digital RPG gameplay has become more sophisticated, the stories remain rather basic (albeit better disguised). Remarkably, we still haven’t matched the tabletop role-playing experience. We need to approach interactive story from a different angle, one that’s natively digital and that takes full advantage of the new content platform paradigm. It won’t be easy, it’ll take a lot of time... but WE’RE WIZARDS, right?!
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Becoming Superhuman2:45pm - 3:00pm Jun 1
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Coffee Break Sponsored by Blippar3:00pm - 3:30pm Jun 1
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Inside out tracking case study3:30pm - 3:45pm Jun 1This presentation will include a demonstration of uSens' "Fingo" technology which includes tracking hands using computer vision. Fingo tracks the hand skeleton using infrared stereo cameras on a mobile head mounted display. This is one of the most natural use cases for gesture control in a virtual AR and VR environment.
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Hand interaction in virtual environments3:45pm - 4:05pm Jun 1Being able to see and use your hands are crucial for interactive virtual reality experiences. While there are several input controllers coming to the market there are still fundamental problems related to using your hands in VR. Regardless of what controllers are being used it is difficult to make hand interaction look natural and realistic, which causes problems for experiences where the feeling of presence is key. Gleechi has been working with artificial hand movement and interaction for 8 years within robotics research and will share their knowledge about how to enable free and natural hands in VR. Attendees will leave with real tips and tricks on how to work with hands in virtual reality. They will have concrete examples of what works and what doesn't, as well as the reasons why.
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Being Really Virtual - Virtual Reality in the Year 20304:05pm - 4:25pm Jun 1In order to gain a better understanding of how living in such a virtual environment (VE) would impact human beings, we conducted a self-experiment in which we exposed a single participant in an immersive VR setup for 24 hours (divided into repeated sessions of two hours VR exposure followed by ten minutes breaks), which is to our knowledge the longest documented use of an immersive VEs so far.
In my presentation I will talk about what we learned from the experiment. I will give an outlook of what VR will become in the next 15 years and what it means to be be really virtual. -
Augmented Reality & Virtual Reality Human-machine interaction sensor technologies and market forecast4:25pm - 4:45pm Jun 1Both Augmented Reality (AR) & Virtual Reality (VR) can be implemented on smart phones, tablet PCs, near-eye devices (glasses, goggles, helmet or called head-mounted displays HMD), head-up displays (HUD), game console, or TV. Due to different devices, different Human-machine interaction (HMI) sensor technologies are used, these includes: touch sensor, voice command, gesture control, eye-tracking, motion sensor, short range wireless and other sensors. Dr. Colegrove will discuss all these HMI sensor technologies and provide market forecast until 2021.
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Enabling key functionalities in Augmented Reality devices4:45pm - 5:00pm Jun 1There are a few fundamental and key technical requirements needed in any AR HMD device platform. These range from Computer vision related features like orientation and feature tracking to Image processing and 3D sensing. These are all mandatory needs en route to achieving what the Augmented reality technology is trying to accomplish in the Real world.
These requirements pose a variety of tough technical challenges including mechanical, power, mobility, optical and others.
Inuitive has designed a breakthrough, cost-effective SOC which aggregates and highly optimizes these requirements in a most efficient way, thus enabling the design and implementation of AR devices and accelerating the evolution is this market. We will be talking today about these features and how we cater to these devices. -
ARt Gala Reception/Happy Hour in Hall D Sponsored by CFC Media Lab5:00pm - 6:30pm Jun 1Join us in Hall D for complimentary food and great networking opportunities.
Happy Hour is from 5:00 PM - 6:30 PM
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DEVs - Rooms 1&2
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Doors open for Registration8:00am - 9:00am Jun 1
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Welcome9:55am - 10:00am Jun 1
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AR/VR R&D Researcher10:00am - 10:30am Jun 1This talk will cover the options available for developing on the new, powerful Epson Moverio BT-300. With roots in Android, the BT-300 offers a range of options like Native, Unity, HTML5, and WebVR. The transparent and sharp SI-OLED screen offers new possibilities in VR, AR, and HUD. After the talk meet us at the expert's pavilion for porting advice.
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Building a Vuforia App for HoloLens10:30am - 11:15am Jun 1Vuforia™, the leading AR platform, supports smartphones, tablets and digital eyewear including VR viewers and optical see-through devices. In this session, David Beard will provide a technical tutorial on how to build a Vuforia™ app for HoloLens.
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Coffee Break Sponsored by Blippar11:15am - 11:30am Jun 1
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Augmented Reality Everywhere11:30am - 12:00pm Jun 1Explore the concept of AR everywhere and learn where the industry is headed. We will assess the current state of DAQRI products and technology as well as the state of the market for sensors, wearables and AR in general. During this session, you will witness the impact of AR on a person’s life. Also, you will discover how developers can prepare to play a roll in the ecosystem.
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AR Game Development with Intel RealSense Technology12:00pm - 12:30pm Jun 1Intel’s RealSense Technology gives developers the tools they need to create augmented reality experiences quickly and efficiently. Join us to meet developers like you already using RealSense and hear about the experience creating Fantasmo Studios’ Trash Collectors from Outer Space and Design Mill Inc’s The Torch Platform. Learn how you can implement similar games in Unity using the RealSense SDK. This is a great place to start for developers and innovators curious about developing with the Intel RealSense cameras.
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Lunch for purchase in Hall D Sponsored by PTC/Vuforia12:30pm - 1:30pm Jun 1
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The Path to ARToolKit 61:30pm - 2:00pm Jun 1Explore the growth of the ARToolKit development and community as we unveil its next big iteration - ARToolKit 6. Wally Young, will lead this session and is excited to show you all of the work that’s been done and how you can benefit from and grow the open source community.
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Wikitude SDK Tutorial2:00pm - 2:30pm Jun 1Get to know the Wikitude SDK in its details. Learn what the Wikitude SDK is offering and how it is structured. See the advantages of the Native API vs. the JavaScript API.
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The first public unveiling of the all new ZapWorks2:30pm - 3:00pm Jun 1This time last year we announced Zappar Studio for the first time at AWE - the latest piece in our toolset for building 3D interactive AR experiences. This June Zappar Studio is graduating from beta to full launch with a total brand refresh as ZapWorks with a whole host of amazing new features. AWE will be the first public announcement of ZapWorks.
In this talk Connell will demonstrate some of the fantastic new features that accompany the launch - showing just how quick and easy it is to start making amazing rich, immersive, expressive and interactive AR experiences that are published instantly for user consumption in Zappar and other apps that embed Zappar functionality.
Expect on-screen wizardry and some awesome live demos from what we believe is the most feature-full content creation platform on the market for AR and more. -
Coffee Break Sponsored by Blippar3:00pm - 3:30pm Jun 1
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The Uncompromising Platform: OTOY and ODG bring light field rendering to Glasses3:30pm - 4:00pm Jun 1Due to the collaboration of ODG and OTOY, for the first time ever light field rendering content will be shown on wearable glasses to the public. These two companies will discuss the enabling factor of ODG’s uncompromising platforms and the flexibility of OTOYs rendering and generating software which enables the ability to show light field content anywhere and at any time.
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Generating AR Content from CAD Data for Documentation and Training4:00pm - 4:30pm Jun 1Augmented reality has the potential to completely reinvent product documentation and training by leveraging existing model-based design and manufacturing data for use on mobile and wearable devices. This talk gives an overview of the challenges enterprises face in authoring, deploying and maintaining AR content derived from CAD-based sources. Important issues in this area include upstream feature preservation, downstream modeling reduction, role-based content authoring and content reusability, among others. Talk attendees will be introduced to topics such as automated mesh reduction and de-featuring, dynamic non-occluding labeling, downstream material selection and engineering change propagation.
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Porting Android Applications to Atheer AiR Glasses4:30pm - 5:00pm Jun 1The Atheer AiR OS and AiR Glasses make porting your existing Android applications to AR easy. Topics will include: • Atheer’s vision of AiR Computing: the human touch • How to get started with the Atheer AiR Glasses • Best practices for Android immersive AR applications • A sneak peak of future interaction models in AiR OS Atheer’s award-winning AiR platform combines the power of immersive augmented reality with intelligent gesture, voice and head-motion interactions as well as real-time rich-media collaboration, all on a mobile smart glasses platform. Visit us at http://www.atheerair.com and follow us on Twitter, Facebook and LinkedIn. For questions please contact marketing@atheerair.com.
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ARt Gala Reception/Happy Hour in Hall D Sponsored by CFC Media Lab5:00pm - 6:30pm Jun 1Join us in Hall D for complimentary food and great networking opportunities.
Happy Hour is from 5:00 PM - 6:30 PM
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Wearables - Room K
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Doors open for Registration8:00am - 9:00am Jun 1
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Welcome9:55am - 10:00am Jun 1
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Crowdfunding 2.0: The New Go-To-Market10:00am - 10:15am Jun 1Crowdfunding has changed dramatically in the last 8 years. It's no longer simply a place for filmmakers and creative types to fund small projects. It's also a place for technology/hardware entrepreneurs to do market validation and market research for their products. Crowdfunding has grown up, and so have the people using the medium as an important step in their go-to-market strategy.
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Bio-Signal Sensing Solutions for VR/AR, Wearables, and Smart Clothing10:15am - 10:30am Jun 1To make VR and AR an immersive experience, the human machine interface (HMI) needs to be natural or the magic is lost. An ideal HMI unintrusively captures the user's physical movement as well as mental feeling. Biosensors will complement the motion and camera based HMI today to deliver that ideal experience. Smart clothing with NeuroSky biosensors tracks the large and fine motor movement for the wearer to navigate a virtual parkour, and adapt the course base on the wearer's bio-signs such as heart rate, respiratory rate, and stress. AR and VR headsets with NeuroSky biosensor can sense the wearer's emotional state and know if you are turned on by the virtual date you are having or not. Through NeuroSky's solution for VR headset and smart clothing, innovative products are coming.
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New Business Models for Wearables10:30am - 10:45am Jun 1Hardware companies have traditionally low margins, high competition, and long development lead times. This talk will discuss some of the opportunities that may augment business opportunities for wearables including recurring high margin revenues, razor blade business models, virtual goods, creating natural virality, and the notion of modularity.
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Designing wearables at Huami10:45am - 11:00am Jun 1Huami is one of the top smart band shipment and wearable data services companies in the world. Its first product, Xiaomi’s $13 Mi Band, was launched in August 2014 and over 20 million units have been shipped so far. Huami is actively developing next-generation wearables and mobile devices, including the Amazfit an elegant fitness tracker made out of ceramic. Amazfit uniquely positioned itself as a fashion brand offering users a wide selection of style and accessories. The session will cover Huami’s industrial design experiences in the wearable field.
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Coffee Break Sponsored by Blippar11:00am - 11:30am Jun 1
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How Not to Run a Hardware Startup11:30am - 11:50am Jun 1They say hardware is hard, but they say it for all the wrong reasons. In this talk Oskar Kalmaru, co-founder and CMO of Narrative, will share his lessons from building and selling one of the world's first wearable cameras.
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Lessons Learned on the Road to Creating the Wearables Market11:50am - 12:10pm Jun 1The last few years have seen a huge explosion in new wearable technology products. However, with shaky adoption and uncertain utility, many people are questioning the business fundamentals. This talk will explore the challenges of creating this new wearable technology market, using the Nymi example to share lessons learned. Practical advice will be will be shared on how to go from product concept to viable go-to-market strategy.
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Lessons from the Trenches – Wearables12:10pm - 12:30pm Jun 1Building a successful wearables company is not easy, especially when it comes to hearables. David will share his top 10 lessons from the trenches that will help anyone who is looking to build a wearables company. Nuheara has just raised over US$680,000 on Indiegogo from over 3100 backers from 80 countries. Come by Booth 902 to experience Nuheara IQbuds™ and get special price discount during the conference.
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Lunch for purchase in Hall D Sponsored by PTC/Vuforia12:30pm - 1:30pm Jun 1
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Coffee Break Sponsored by Blippar3:00pm - 3:30pm Jun 1
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ARt Gala Reception/Happy Hour in Hall D Sponsored by CFC Media Lab5:00pm - 6:30pm Jun 1Join us in Hall D for complimentary food and great networking opportunities.
Happy Hour is from 5:00 PM - 6:30 PM
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AR - Room J
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Doors open for Registration8:00am - 9:00am Jun 1
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Welcome9:55am - 10:00am Jun 1
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The Rules of Engagement for Augmented Reality10:00am - 10:15am Jun 1As augmented and virtual reality technologies become more “real” the experiences they create have given us a rich opportunity area to explore. Given the hype and huge implications of AR on the way we experience content, communicate, connect, we need to apply outcome-focused thinking and define the rules of engagement for this exciting and emerging category. Drawing from Artefact’s outcome-focused approach and experiences designing interaction models for emerging technologies, including AR, executive director, John Rousseau will outline a set of universal “laws” or principles for designing AR experiences that ensure we develop experiences that are as meaningful as they are exciting.
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Pipeline Considerations for Character and Story-driven Augmented Reality10:15am - 10:30am Jun 1This panel will take a detailed look at the needs for a complex production pipeline for AR apps that include rich character-driven stories, which are expected to increase as Augmented Reality becomes more accepted and grows into a wider range of diverse application areas. Borrowing from traditional animation, effects and virtual reality pipelines, the team from The Augmented Traveler will share their experiences with creating a pipeline that can support narrative-driven AR. Supporting this pipeline are specialized Artificial Intelligence techniques for character navigation in a combined real and virtual world simultaneously, and for dialogue / narrative enhancement based on user interaction and current surroundings.
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Designing video games powered by intel realsense scene perception technology10:30am - 10:45am Jun 1Intel realsense technology showcases scene perception and understanding. As a game studio inside intel, we want to share best practices on designing video games for a tablet powered by intel realsense R200 sensor. Live demos and games (three of them) on stage guaranteed!
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Lessons Learned: 10 Years of Motion Tracking for Mixed Reality Applications10:45am - 11:00am Jun 1A 15 minute presentation structured into three parts:
(1) A high level overview of the history and state of the art in motion tracking technologies
(2) Several high level case studies on the challenges and approaches to solving motion tracking in some real world applications (e.g., VR training and simulation; Projector based caves; Airforce and Naval Air pilot augmented reality; Ground vehicle augmented reality; Pedestrian (see-thru) augmented reality)
(3) The future of motion tracking technologies and applications -
Coffee Break Sponsored by Blippar11:00am - 11:30am Jun 1
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Immersive Experiences in Sports & Shopping11:30am - 11:45am Jun 1Intel is doing things in a new way. This talk will focus on the inspiring development of enabling immersive solutions with the consumer in mind. We will discuss the end user and ecosystem needs across sports and shopping, and how we are working to solve those. We will touch on the technologies ranging from capture and digitization of physical content to end user interaction, and how Intel has taken a user centric approach to enable experiences that are scalable enough to transform industries.
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Using Vuforia to Build Breakthrough Mixed Reality Experiences11:45am - 12:00pm Jun 1Vuforia™, the leading AR platform, connects the physical world with digital experiences. In this session, David Beard will show how global brands are combining AR and VR to create breakthrough mixed reality experiences, and how these are enabled with Vuforia’s industry-leading tools.
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Augmenting Consumer Experiences12:00pm - 12:15pm Jun 1Don't miss out on Candy Lab founder and CEO Andrew Couchs at AWE 2016. Andrew will be leading the conversation on the exciting uses of Augmented Reality in the marketplace. Whether you're already familiar with the these trends, or, are interested in learning how innovative marketers are leveraging the latest and greatest in mobile technology, be sure to catch Andrews' unique perspective and augment your knowledge of the best solutions available!
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The Intimate detail of Things12:15pm - 12:30pm Jun 1Augmented Reality, Virtual Reality, Mixed Reality, AI, The Internet of Things, Big Data...these are all the big buzzwords swirling around boardrooms, conference and the tech press of today. It's a truly exciting time to be in technology (as always!). But what are the practical use cases and application of these technologies today? In this workshop we want to explore a different take on the I in IoT when it comes to taking each individual item and giving it a voice from its unique identifier (or digital finger print if you will) for authentication to provenance, product information and consumer-led marketing opportunities and loyalty schemes. At Zappar we've spent the last 5 years developing class-leading code scanning, detection and generation systems attached to our best-in class content authoring platform and data analytics tools that allow companies and brands in difference sectors (from packaging to pharma, toys and games) say and do more with the things they produce. In this session we'll explore practical case studies to show how anyone can take advantage of these tools to help sell more product.
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Lunch for purchase in Hall D Sponsored by PTC/Vuforia12:30pm - 1:30pm Jun 1
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Making Superman Vision a Reality1:30pm - 1:45pm Jun 1In its infancy, Augmented Reality was about superimposing images on top of the world around you. What if there were other ways to add to and improve the world around you? Join Raviv Melamed, CEO and co-founder of Vayyar Imaging, Inc., as he describes a world in which your smartphone has greater superpowers than anyone - including those in the AR world - ever imagined. When 3D-imaging sensor capabilities team up with Augmented Reality, people can see through and behind walls, enjoy a more immersive AR experience, make their smart home more intelligent, and much more. Raviv will walk the audience through real world applications of Walabot’s technology, such as helping the blind to “see”, looking through walls to detect structural foundations, creating your own Smart Home that tracks both location and vital signs as family members (e.g. elderly parent or children) within your home, or measuring the speed of a baseball throw or swing, football throw, soccer kick, golf ball swing and more.
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The Enterprise Cop-Out1:45pm - 2:00pm Jun 1For those of us who have drank the AR cool-aid, a common argument arises that enterprise is somehow the fertile territory in which AR will grow and mature before leaping over to mass-adoption. While there are some good arguments for this, it allows us to avoid many of the major challenges facing AR today. By championing AR in enterprise, we are ignoring cost, form factor, flexibility and content challenges that must be solved to reach mass-adoption of AR. In his talk, CEO Remi El-Ouazzane will discuss the challenges of reaching consumer adoption of AR and dispel the enteprise myths that we hold so dear.
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Humans can see in 3D - now mobile devices can, too.2:00pm - 2:15pm Jun 1Interest and use cases for augmented reality are increasing in the area of 3D tracking, scenarios where it is mandatory to recognise and track three-dimensional objects, rooms, spaces or structures. This presentation will cover software technology approaches and concepts applicable for different use cases mostly in the enterprise and B2B space with a focus on devices that exist with high penetration in the market now. Best practices, demos and videos included.
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Eye Tracking powered hands-free Interaction and Personalization2:15pm - 2:30pm Jun 1Eye Tracking is an important component which can help Augmented Reality to take off. SMI will present how Eye Tracking can be used to automatically personalise the 3D experience and how the point of gaze revolutionises interaction in AR. The power of Eye Tracking is not limited to interaction alone, in the long run Eye Tracking can make logins obsolete as well as supporting workers in visual intense tasks. SMI will outline how this can be done and present both the state-of-the-art and a leap into the future of Eye Tracking in AR.
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AR and Social Media for Industry Applications2:30pm - 2:45pm Jun 1I will present our latest applications on applying AR with Social Media, "Making things Twitter", and explain how to take this further to industrial applications, for example capturing tacit knowledge among maintenance workers. Technical topics include 3D tracking in wide area indoor applications, enabling facility asset management and interaction with BIM and further links to enterprise systems.
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AR/VR and Learning: How to do it right2:45pm - 3:00pm Jun 1With new capabilities in AR/VR come the potential for new problems. How do we effectively use AR/VR to create meaningful user experiences? How do we build safe AR/VR applications for children? By incorporating principles from Cognitive Psychology and existing research results, developers can maximize attention, engagement, comprehension, and learning in AR/VR environments. Also, by understanding the potential negative effects of AR/VR, companies can make informed decisions to maximize safety. Ariella Lehrer, CEO of Legacy Interactive and developer of AR projects, will discuss, from her perspective as a cognitive psychologist and long-time developer of interactive games and apps, the effective use of AR/VR technology based on research findings, give examples of effective applications, and address some of the issues that arise when creating AR/VR content for children.
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Coffee Break Sponsored by Blippar3:00pm - 3:30pm Jun 1
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Bridging the retail gap between visualization and reality3:30pm - 3:45pm Jun 1Bridging the retail gap between visualization and reality
Together with ViewAR, Bang & Olufsen built an interactive tool, which combines Augmented and Virtual Reality technologies.
The app is being used by Sales personnel in Bang & Olufsen stores and available to customers on the app store. It represents a new way of interacting with customers using Augmented Reality to close the imagination gap. Customers are impressed with the 3D visualization technology, especially when we they are shown the television models in AR with animations that bring products to life. AR & VR create an engaging and creative way to learn about the products and to show how customizable they are to perfectly fit into a customer’s home, creating an entirely new customer experience.
Simon Silva, Global Customer Experience Manager, Bang & Olufsen, will provide direct insights on a sales perspective on AR, the project development, the implementation as well as first experience within the sales pipeline.
Bang & Olufsen is one of the leading producers of unique and exclusive TVs, loud speakers and audio systems. Bang & Olufsen partnered with ViewAR to give their customers a unique and engaging experience. -
Design and Sell physical products using Augmented Reality3:45pm - 4:00pm Jun 1Augmented Reality changes how product are designed and sold. By limiting the need for physical prototypes and letting anyone in the company access an augmented version of a product, it creates the smoothest path from the initial idea to the product distribution. Augment is the platform holding that whole cycle together. During this session you’ll learn how to build and sell products with AR through real world examples and best practices.
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The AR & VR Tool of the Future4:00pm - 4:15pm Jun 1With WonderHUB – the first ever AR & VR Content Management System – everybody can create innovative digital campaigns. WonderHUB includes features like Augmented Reality, Virtual Reality, Geofencing & Beacon Marketing and also still offers plenty of room for future innovations! In this session we – innovation.rocks, the creators of WonderHUB – show the possibilities of WonderHUB based on recent solutions for the client Volkswagen AG in 43 countries on 4 continents.
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The Industrial Internet: Hyperreality, Contextuality and Just-In-Time Reconstruction4:15pm - 4:30pm Jun 1A revolution that integrates physical with digital is coming and Hyperreality, Contextuality and Just-In-Time Reconstruction are at the epicenter. Hyperreality is the fusion of Augmented Reality, a technology that superimposes digital information onto the real world and Virtual Reality, a technology that immerses the user in a totally digital world. While both fields have seen significant activity as of recent, a fair amount of confusion exists among the masses, between these distinctly different technologies. Augmented Reality requires the real world to bring context to its digital content, while Virtual Reality actively seeks to discard it. The natural blending of these two fields, Hyperreality, offers the most elegant solution possible, if managed correctly. Contextuality is the ability of our computing devices to understand the context in which we are using them. Already, our mobile devices provide search results for the content nearby. Soon, enterprise mobile devices will track which activities workers are engaged in, with whom they are engaging and from where they are engaging, in order to increase the efficiency with which they both access and generate digital information. Just-In-Time Reconstruction will soon enable users to digitally create a live 3D Google map equivalent for the environment around them. These technologies combined will dramatically increase operational efficiencies in training, maintenance, installation and validation of industrial equipment within the next decade and will drive homeomation over the replacement of workers due to automation. Keywords: augmented reality, virtual reality, hyperreality, contextuality, just-in-time reconstruction
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AR Enabled Smart Cities4:30pm - 4:45pm Jun 1The last couple of years have seen a serious discussion on enabling cities to be smarter, and the discussions on the concept of smart cities have been main stream enabled by underlying integrated platforms through Internet of Things, and M2M communications. One technology where discussions are still nascent is the impact of AR technology on how we view Smart and Smarter Cities.
The experience provided by AR through visualization and contextual based data will take the discussions of smart cities to the next level with new business models evolving. AR as a technology has strong impact in many verticals that contribute to smart city applications - Health, Transportation, Industrial (Manufacturing), Retail/Shopping experiences, Cultural/Tourist, Entertainment Media, Power Sector (Utilities, Oil & Gas).
This panel will discuss technology impact that AR will bring through new applications as AR technology matures and is delivered through already existing platforms such as Smart Phones, AR Displays and wearable technologies. -
Augmented Reality for Indoor Navigation and Indoor Experience – Several Use Cases4:45pm - 5:00pm Jun 1INS Insider Navigation Systems GmbH is the first company to offer intuitive, accurate to the millimetre indoor navigation without the use of conventional expensive, external hardware and wireless…. The state-of-the-art technology is translated into a user-friendly mobile app with many additional benefits for the users and possibilities for vendors to advertise and directly reach their target group. The convenient app, which is based on conventional smartphone cameras, runs on both iOS and Android. 1. Operators (e.g. shopping malls, airports, etc.) - Safety and security / crowd detection, flow analysis - Maintenance - Commercial / new advertising and revenue channel / entertainment and games / customer locality establishment 2. Tenants - New advertising, voucher, and campaign possibilities (location based, tailored, augmented) - Complete mobile customer experiences - search mobile - find mobile - pay mobile 3. Visitors / endusers - Navigation - Special sales promotion - Loyalty credentials - Excitements and total new user experience - POI - barrier-free and audio guidance - live updates (e.g. flight changes) Future fit - Megatrends (e.g. silver society), technology trends (glasses, wearables, etc.) Differences to hardware based solutions like bluetooth beacon's Possibilities of combination Demos have been implemented at: - Heathrow Airport - Dubai Airport - Deira City Centre (Shopping Mall).
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Expo Hall
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Expo Hall10:00am - 5:00pm Jun 1
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